Dragon Tree Blog

The Ancient Evil DMs speak. Well, chaotic devious DMs, anyway.

Sunday, January 14, 2007

The gods help the innocent....

... but it can take a while, and be a whole new quest....

In our play, we don't stop to look things up in books. If the DM makes a hasty ruling and something bad happens to a character, and the player later shows the DM it was quite wrong ... there's no reversal, no ret-con. What happened, happened. "Must have been some sort of glitch in the local mana, or some evil demon sabotage...."

What there is, is plenty of gods and temples and high powered magic users. In the next game, or between games, the injured party (or his survivors) can go looking for help and intervention till they find some. Which will have a price of its own, some new task or quest.

Whether the disaster was a mistake of the DM or of the player or plain bad luck -- anything can be repaired or restored eventually, if the player or the survivors care enough to keep trying.

(This has been described quite unfairly we believe, as 'You can keep throwing good characters after bad as long as you like.')

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