Dragon Tree Blog

The Ancient Evil DMs speak. Well, chaotic devious DMs, anyway.

Sunday, January 14, 2007

"Resolution Lag", or "What are you doing, 5,4,3,2...?"

Well, actually, "Resolution Lag" is when the DM is taking too long to decide what happened. We're fair, and the gods of Delos tend to help the innocent, sooner or later. But fairness, in a percentage and fumble world, can include a lot of random factors. When the game looks like bogging down (and people start opening rule books), we tend to assign some sort of percentage, roll for it, and get on with the action.

Another help to getting on with it, is deciding WHICH details to roll for first. For example, if someone is falling onto a field of Black Tentacles, how much impact damage they might protect him from becomes kind of moot if the tentacles win initiatlve and kill him before he reaches the ground....

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